#ifndef _MFnPartition
#define _MFnPartition
//-
// ==========================================================================
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//+
//
// CLASS:    MFnPartition
//

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MFnDependencyNode.h>
#include <maya/MString.h>
#include <maya/MObject.h>

// ****************************************************************************
// DECLARATIONS

class MObjectArray;
class MSelectionList;
class MDagPath;

// ****************************************************************************
// CLASS DECLARATION (MFnPartition)

//! \ingroup OpenMaya MFn
//! \brief Function set for partitions of objects. 
/*!

  MFnPartition is the function set that is used for manipulating
  partitions of objects.

  A partition is a list of dependency nodes and dag nodes.  Partitions
  are useful for keeping track of lists of objects for many purposes
  such as selection or applying common rendering parameters.
  Partitions in Maya are also dependency nodes, so it is possible for
  one partition to contain others.
*/
class OPENMAYA_EXPORT MFnPartition : public MFnDependencyNode
{
	declareMFn(MFnPartition, MFnDependencyNode);

public:

	enum Restriction {
		kNone,
		kVerticesOnly,
		kEdgesOnly,
		kFacetsOnly,
		kEditPointsOnly,
		kRenderableOnly
	};

	MObject     create( bool isRenderPartition = false,
						MStatus * ReturnStatus = NULL );
	bool        isRenderPartition( MStatus * ReturnStatus = NULL ) const;
	MStatus     addMember( const MObject &set );
	MStatus     removeMember( const MObject &set );

BEGIN_NO_SCRIPT_SUPPORT:

 	declareMFnConstConstructor( MFnPartition, MFnDependencyNode );

END_NO_SCRIPT_SUPPORT:

protected:
// No protected members

private:
// No private members
};

#endif /* __cplusplus */
#endif /* _MFnPartition */
